Special: Evil Twin (Action-Adventure)

von Marc



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Publisher: Ubi Soft
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The game looks to blend 2D & 3D action seamlessly. Which is there more of in terms of gameplay?

There may be a misunderstanding here as the game doesn´t have any true 2D elements… Evil Twin is in full 3D with a standard "3rd p.” camera, although parts will have a fixed or scrolling camera, in a view to make gameplay easier (platform sequences especially). I would say that about 3/4 of the game will be in 3rd person, while 1./4 will have fixed or scrolling cameras.
We think that action sequences will make about 60% of the gaming time (fight, shoot, jump, fly, use special skills…), while 40% will be spent on the adventure side (exploration, collecting objects, solving puzzles or talking to NPCs through cut-scene…).

Would you consider the game a bit of a throwback to the style and play of classic 16-bit games? It´s been a while since we´ve seen side-scrolling gameplay.

Again, there is few side-scrolling gameplay compared to the whole gameplay experience we want to provide. But for those side-scrolling parts, we have tried to bring back the feeling we had when playing platform games on SNES or NEC (Pitfall, Mario).

What are you ultimately trying to accomplish with Evil Twin? Is there one aspect of the game you are focusing on, in an attempt to really separate it from the pack?

Our first and foremost objective is to tell a story, to plunge the player in an involving story-line and unique atmosphere and add some fantasy to his (day)dreams. The action gameplay is the means we chose to link the pieces of the story together. So we think that it is the atmosphere, the graphics and the story line, which will truly separate the game from the crowd.
However, as we want most players to be able to play through the entire storyline, we have put a lot of effort ensuring that the action gameplay was fast to take in hand, hugely rewarding and with a level of difficulty properly tuned. We definitely want those who are not masters at 3D jump (and they are numerous!) to be able to see most of the game!! I have to admit that the last levels will prove a little more tricky !


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