Gezwungen nicht aber wohl dazu ?ermutigt? bzw. ?stark angeregt/bedrängt? (je nachdem wie man ?urging? übersetzt).RaPe hat geschrieben: ?05.06.2023 18:06 Ganz so war es nicht. Die leitenden Entwickler wurden nicht gezwungen Redfall zu machen. Da kam nicht von Zenimax ihr müßt ein Spiel mit MP und irgendwelcher Monetarisierung machen. Diesen Zwang hat sich das Studio durch die Führungsriege schon selbst auferlegt und dadurch soviele Mitarbeiter vergrault.
Zitat:
Spoiler
Show
Development of Redfall began in 2018. At the time, ZeniMax ? the large, privately held owner of Bethesda Softworks ? was looking to sell itself. Behind the scenes, the company was encouraging its studios to develop games that could generate revenue beyond the initial sales, a popular trend dubbed ?games as a service,? which was taking off in the late 2010s thanks to lucrative hits like Overwatch and Fortnite.
According to people familiar with the process, ZeniMax was strongly urging developers at its subsidiaries to implement microtransactions ? that is, recurring opportunities within games for players to spend real money, say, outfitting their characters. Although this wasn?t an absolute mandate, several ZeniMax franchises such as Fallout, Doom and Wolfenstein would soon release new versions incorporating online multiplayer and monetization options.
At Arkane?s headquarters in Austin, Harvey Smith and Ricardo Bare, respected industry veterans, were tapped to serve as co-directors of Redfall. Following the commercially unsuccessful release of its sci-fi shooter Prey a year earlier, leadership across the company wanted to make something more broadly appealing. What eventually emerged was the idea to make a multiplayer game in which users would team up to battle vampires and perhaps pay for occasional cosmetic upgrades.